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      • Ch1. Design Pattern & Programming paradigm
        • 1.1.1 Singleton Pattern
        • 1.1.2 Factory Pattern
        • 1.1.4 Observer Pattern
        • 1.1.5 Proxty Pattern & Proxy Server
        • 1.1.8 Model-View-Controller Pattern
        • 1.2.1 Declarative and Functional Programming
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      • Ch2. Network
        • 2.2.1 TCP/IP Four-Layer Model
        • 2.2.1-1 TCP 3, 4 way handshake
        • 2.3 Network Devices L4, L7
        • 2.4.1 ARP, RARP
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      • Ch3. Operating System
        • 3.1.1 Roles and Structure of Operating Systems
        • 3.2.1 Memory Hierarchy
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        • 3.3.1 Processes and Compilation Process
        • 3.3.3 Memory Structure of a Process
        • 3.3.4 Process Control Block (PCB)
        • 3.3.5 Multiprocessing
        • 3.3.6 Threads and Multithreading
        • 3.3.7 Shared Resources and Critical Sections
        • 3.3.8 Deadlock
        • 3.4 CPU Scheduling Algorithm
      • Ch4. Database
        • 4.1 Database Basic
        • 4.2 Normalization
        • 4.3 Transaction and Integrity
        • 4.4 Types of Databases
        • 4.5 Indexes
        • 4.6 Types of Joins
        • 4.7 Principles of Joins
      • Ch5. Data Structure
    • Learning the Basics of Large-Scale System Design through Virtual Interview Cases
      • 1. Scalability based on user counts(1/2)
      • 1. Scalability based on user counts(2/2)
      • 2.Back-of-the-envelope estimation
      • 3. Strategies for System Design Interviews
      • 4. Rate Limiter
      • 5. Consistent Hashing
      • 6. Key-Value System Design
      • 7. Designing a Unique ID Generator for Distributed Systems
      • 8. Designing a URL Shortener
      • 9. Designing a Web Crawler
      • 10. Notification System Design
      • 11. Designing a News Feed System
      • 12. Chat System Design
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      • Item 1. Consider Static Factory Methods Instead of Constructors
      • Item 2. Consider a Builder When Faced with Many Constructor Parameters
      • Item 3. Ensure Singleton with Private Constructor or Enum Type
      • Item 4. Enforce Noninstantiability with a Private Constructor
      • Item 5. Prefer Dependency Injection to Hardwiring Resources
      • Item 6. Avoid Creating Unnecessary Objects
      • Item 7. Eliminate Obsolete Object References
      • Item 8. Avoid Finalizers and Cleaners
      • Item 9.Prefer try-with-resources to try-finally
      • Item10. Adhering to General Rules When Overriding equals
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      • Item11. Override hashCode When You Override equals
      • Item12. Always Override toString
        • Always Override toString
      • Item13. Override Clone Judiciously
      • Item14. Consider Implementing Comparable
      • Item15. Minimize the Accessibility of Classes and Members
      • Item16. Accessor Methods Over Public Fields
      • Item17. Minimize Mutability
      • Item18. Composition over inherentance
      • Item19. Design and Document for Inheritance, or Else Prohibit It
      • Item20. Prefer Interfaces to Abstract Classes
      • Item21. Design Interfaces with Implementations in Mind
      • Item22. Use Interfaces Only to define Types
      • Item23. Prefer Class Hierarchies to Tagged Classes
      • Item24. Favor Static Member Classes Over Non-Static
      • Item28. Use Lists Instead of Arrays
      • Item29. Prefer Generic Types
      • Item30. Favor Generic Methods
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        • Ver1. Ch2. Observer Pattern
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        • Ch3. Decorator Pattern
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      • Ch8. Template Method Pattern
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      • Chapter 3. Garbage Collector & Memory Allocation Strategy (1/2)
      • Chapter 3. Garbage Collector & Memory Allocation Strategy (2/2)
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    • Operating System 101
      • Operating system
        • The role of the operating system
        • The composition of the operating system.
      • Process
        • In Linux, are all processes except the initial process child processes?
        • Zombie process, orphan process
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        • sudo kill -9 $CURRENT_PID
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        • PCB의 구조
        • 쓰레드는 PCB를 갖고 있을까?
        • 프로세스 메모리 구조
      • Context switching
        • Timing of context switching
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  • COMPUTER SCIENCE
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      • 3 components of a computer
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  • Spring에서 Filter와 Interceptor의 차이를 설명해주세요. 언제 각각을 사용하는 것이 적절한지도 함께 설명해보세요
  • 인터셉터에서 전처리와 후처리를 담당하는 각각의 메서드는 무엇이고, 그 메서드들이 호출되는 정확한 타이밍은 언제인가요?
  • preHandle()에서 false를 반환하면 어떤 일이 발생하고, 이 상황을 실무에서는 주로 어떤 목적으로 활용하나요?
  • 인터셉터와 AOP의 기능이 일부 겹치는 것처럼 보이는데, 둘의 차이점은 무엇이며, 어떤 기준으로 선택해야 할까요?
  • 🔍 어떤 기준으로 선택할까?
  • AOP에서 @Around 어노테이션을 사용할 때, join point를 직접 제어할 수 있는데요. 이때 ProceedingJoinPoint는 어떤 역할을 하며, 이걸 이용해서 우리가 어떤 작업을 할 수 있을까요?
  1. Interview Practices
  2. Naver Computer Science

Filter & Interceptor & AOP

Spring에서 Filter와 Interceptor의 차이를 설명해주세요. 언제 각각을 사용하는 것이 적절한지도 함께 설명해보세요

항목
Filter
Interceptor

컨테이너

서블릿 컨테이너

스프링 컨테이너

위치

DispatcherServlet 이전

DispatcherServlet 이후

적용 범위

요청 전체 (서블릿 단위)

컨트롤러 단위

주 사용 용도

보안, 인코딩, CORS 등

인증, 권한, 로깅 등

API

javax.servlet.Filter

HandlerInterceptor

인터셉터에서 전처리와 후처리를 담당하는 각각의 메서드는 무엇이고, 그 메서드들이 호출되는 정확한 타이밍은 언제인가요?

Interceptor의 메서드 동작 시점

  • preHandle() → 컨트롤러 실행 전

  • postHandle() → 컨트롤러 실행 후, View 렌더링 전

  • afterCompletion() → View 렌더링 완료 후

Spring의 HandlerInterceptor 인터페이스는 3개의 주요 메서드를 통해 전처리, 후처리를 담당해요.

preHandle() → Controller 실행 → postHandle() → View 렌더링 → afterCompletion()

preHandle(HttpServletRequest request, HttpServletResponse response, Object handler)

  • 타이밍: 컨트롤러의 메서드가 호출되기 직전

  • 반환값: true면 다음 단계 진행, false면 요청 중단

  • 용도: 인증, 권한 확인, 로깅 시작, 요청 시간 기록 등

postHandle(HttpServletRequest request, HttpServletResponse response, Object handler, ModelAndView modelAndView)

  • 타이밍: 컨트롤러 로직 실행 직후, View 렌더링 이전

  • 용도: Model에 공통 데이터 추가, 로깅 마무리 등

afterCompletion(HttpServletRequest request, HttpServletResponse response, Object handler, Exception ex)

  • 타이밍: View까지 렌더링을 마친 완료 후

  • 용도: 리소스 정리, 예외 로깅, 트랜잭션 종료 처리 등

preHandle()에서 false를 반환하면 어떤 일이 발생하고, 이 상황을 실무에서는 주로 어떤 목적으로 활용하나요?

preHandle()에서 false 반환 시

  • 컨트롤러 호출 중단

  • 이후의 postHandle() / afterCompletion() 호출되지 않음

  • 인증 실패 처리 등에 주로 사용됨

if (!isAuthenticated(request)) {
    response.sendRedirect("/login");
    return false;
}

인터셉터와 AOP의 기능이 일부 겹치는 것처럼 보이는데, 둘의 차이점은 무엇이며, 어떤 기준으로 선택해야 할까요?

항목
Interceptor
AOP

적용 대상

HTTP 요청 흐름

스프링 빈 메서드 (서비스 계층)

주요 용도

인증/권한, 요청 흐름 제어

로깅, 트랜잭션, 공통 관심사

설정 방식

WebMvcConfigurer

@Aspect + 포인트컷

파라미터 접근

HttpServletRequest 중심

메서드 인자/리턴값 중심

🔍 어떤 기준으로 선택할까?

상황
적절한 선택

인증/권한 체크, 요청/응답 로깅

Interceptor

로직 실행 전후 트랜잭션, 로깅, 예외 공통 처리

AOP

컨트롤러 진입 전 요청을 걸러내야 함

Interceptor

서비스 계층에서 공통 처리 로직을 분리하고 싶을 때

AOP

예시로 이해해보기

  • 로그인 여부 확인 → Interceptor에서 처리

  • 모든 서비스 로직의 실행 시간 측정 → @Around AOP 사용

AOP에서 @Around 어노테이션을 사용할 때, join point를 직접 제어할 수 있는데요. 이때 ProceedingJoinPoint는 어떤 역할을 하며, 이걸 이용해서 우리가 어떤 작업을 할 수 있을까요?

  • @Around 어드바이스에서 핵심 로직 호출을 제어할 수 있는 객체

  • joinPoint.proceed() 호출 전/후에 원하는 로직을 끼워넣을 수 있음

  • 로깅, 성능 측정, 예외 처리 등에서 활용됨

PreviousSpring & ServletNextEquals() & ==

Last updated 1 month ago